Last months Recap! 2019-04-27

Last months were pretty intense in case of creating content and improving the game. Lately I’ve been working on many new features and overall gameplay.

Thanks to the Discord Community, I’ve been able to expand the game a lot more than it was before.

These are a features Recap of the last months:

-Leveling system
-Inventory
-Warehouse
-Currency
-Equipment
-Costumes
-Unique item attributes (Unique bonus for damage % etc)
-Fusing (Mixing two items into new one)
-Enchanting
-Weapon glow effects
-Skills (many different skills)
-Critical damage
-Multiple maps
-Interactive NPCs
-Floating names
-Party
-Guild
-Chat with channel options (regular, party, chat, whisper)
-Item Chests with random loot options
-Skillbar with slots for items (potions, mount etc.)
-Pets
-Seasonal Events (ex. Easter Event)
-Character statistic points (STA, STR…)
-Gear Score from equipped items
-Gathering
-Crafting
-Consumables
-PK Mode
-Daily scripted PvP arena
-Titles
-Item Shop (Microtransactions)
-Trade
-Trade Stall Opening
-Teleporting
-Complex Quests system created with Lua
-Daily quests
-Instances system (Scripted generated areas with bosses)
-Monsters with AI
-Full UI for the game with network events triggers